My name is Paul Meyer and I am an aspiring game developer and designer currently studying Animation and Game at h_da.
My goal is to make games that are fun to play and focus primarily on the player’s experience.
Below, you can see my Game Development journey so far.
In Space Buccaneers you take over the role of a Space Pirate Captain.
It is your job to manage your crew and strategize on the battlefield to defeat the enemy pirates' mothership.
You deploy fighter ships and activate abilities to win a space battle against a computer enemy or another player.
Occasion: Global Game Jam 2023
Genre: Strategy
Engine: Unity
Team Size: 5
Development Time: 1 week
Platform: PC
Pulling the Strings is a strategy game in which you play as the mastermind behind a series of heists.
From the comforts of your desk you give commands to your team members and create the perfect plan to execute the heist of the century.
Occasion: 3rd semester university project
Genre: Strategy
Engine: Unity
Team Size: 4
Development Time: 12 weeks
Platform: PC
Dots of Life is a game where you need to connect points to create connections.
Strengthen these connections by traversing them again and again and complete each level to unlock more of the story behind the game.
This game was created in only 48 hours.
Occasion: Global Game Jam 2023
Genre: Strategy
Engine: Unity
Team Size: 8
Development Time: 48 hours
Platform: PC
The game I am the the reason arose from a game jam with the topic „It’s dangerous to go alone“.
We asked ourselves why this would be dangerous? We are the Reason!
In I am the reason, the player controls a wolf-like monster and needs to hunt down all sheep before the night ends.
Occasion: GameDevWeek 2022.2
Genre: Stealth
Engine: Unity
Team Size: 8
Development Time: 1 week
Platform: PC
Exhibited at: Play!Con 2022
Cottage Chaos is a local multiplayer game where each of the two players controls a cat.
Set in a cosy, magical cottage, it is one cat’s objective to cause as much mischief as possible in the given time, while the other cat tries it’s best to keep everything in order.
Occasion: 2nd semester university project
Genre: Local competitive multiplayer
Engine: Unity
Team Size: 7
Development Time: 12 weeks
Platform: Nintendo Switch, PC
Exhibited at: Play!Con 2022
Yggdrasil is a short adventure game where the player needs to save the nordic world by restoring the flow of water to the world tee Yggdrasil.
On your quest you will travel through the fire world Muspellsheim, and the dark ice world Niflheim.
Occasion: GameDevWeek 2022.1
Genre: Third-Person Adventure
Engine: Unity
Team Size: 9
Development Time: 1 week
Platform: PC
Exhibited at: Dokomi 2022 and Indie Game Fest 2022
glitChess out is an endless chess game where the player controls one side of a chess board. The goal is to get as far as possible and escape the glitches.
We used this game jam to learn the basics of the Godot Game Engine.
Occasion: Endless Jam 2022
Genre: Endless chess game
Engine: Godot
Team Size: 4
Development Time: 1 week
Platform: PC, Linux
Voy is a one-level platformer created during my first game jam. The player has a grappling ability to navigate the level.
We used Voy as a learning opportunity to get familiar with making games and the Unity game engine.
Occasion: My First Game Jam: Summer 2021
Genre: Jump and Run
Engine: Unity
Team Size: 7
Development Time: 2 weeks
Platform: PC, Linux
Paul Meyer
Am Donnersberg 26
64720 Michelstadt, Hessen, Deutschland
Telefon: 01637016495
E-Mail: paul@meyer-michelstadt.de